Tomb of Annihilation Review Part 3: World Building
This has been one of the hardest posts I’ve written to date, largely because it kept opening up entirely new venues of examination and thought. In all seriousness, I’ve written something close to 8000+/- words in various drafts for this. This is the final installment of the Tomb of Annihilation (ToA) review, where I’m looking at the world building that went into the module, use of canon, its integration with other 5e products and the Forgotten Realms Campaign Setting (FRCS), and how perceptions and anchoring acted to influence planning and writing in my estimation based on the resulting product. If you haven’t already, check out the first installments of this review! [1][2]
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