Monthly Archives: December 2017

4e D&D, the After Action Review

It is safe to say, without much doubt, that the 4th Edition of Dungeons & Dragons (4e D&D) is the most contentious edition of the game ever to issued by either TSR or Wizards of the Coast (WotC). It was also the shortest-lived edition since the game made the leap from the 1974 “Original D&D” to Basic and 1st Edition in 1977, lasting only four years (2008-2012) before work on its replacement started. So what happened? How did everything unfold so disastrously? This post is going to be an AAR (after action review) of 4e D&D.
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Three Scifi RPGs Everyone Should Try

Most of the time when someone brings up old or out of print RPGs, it’s time to cue the eye-roll, and then put on your helmet because it’s time for war stories about how awesome things used to be before the d20 system or rules made for people who didn’t want to spend a lot of time doing math or memorizing obscure tables. This is a bit of a disservice though, since there are legitimately a lot of older games that have retained their playability and still have a lot to offer. This is especially true of the often neglected science fiction and related genre games. So here’s three old science fiction games that are worth checking out.
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Editions War Part Five: 4e D&D

The OGL for the d20 System had opened a veritable Pandora’s Box in the gaming industry, as everyone with an idea, a friend who could draw, and a word processing program set out to make their own game/modules/supplements to make a buck. The situation reached a critical mass quickly, and an RPG bubble formed. Then, like all bubbles, it popped, sending dozens of companies into the dustbin of history. The pop had a secondary effect of spooking WotC, who had been rolling with 3/3.5e D&D for around six years at that point. Concerned that the market had “spoken” (it had not, except against a glut of third party products of varying levels of quality), they began work on 4e D&D, and were determined to break the mould again. It would be the shortest, most confusing run of any edition.
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Editions War Part Four: 3/3.5e D&D

By the late 1990’s, TSR was in trouble. Despite having a firm basis in pen’n’paper RPGs, they fell behind Games Workshop and Wizards of the Coast in terms in volume sold. Despite not being in the same market as WotC at the time (they were focused on Magic the Gathering), and only tangentially competing with GW (whose Warhammer Fantasy RPG was available, but secondary to their miniatures), they made a push in the mid nineties to seize overall gaming supremacy, which backfired badly in 1996. Facing insolvency, TSR was forced to sell itself to WotC to remain in business.

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Xanathar’s Guide to Everything Review

As many before me have stated, Wizards of the Coast (WotC), has been starving us for material. So when something comes out, we tend to pounce on it quickly to see what it reveals about the state of the default campaign setting, seeming directions in creative thought, and whether or not we can incorporate the material into our own games with ease or if there’s going to be some adjustments needed to make it fit smoothly. So here’s the POCGamer review of Xanathar’s Guide to Everything, the latest offering from WotC for the Dungeons& Dragons line.
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